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HOOSHI Animated Series
Lighting & Rendering Artist | 26 Episodes | Autodesk 3ds Max & V-Ray
I worked as a lighting and rendering artist on Hooshi, a 26-episode 3D animated series, using V-Ray in Autodesk 3ds Max. My role focused on shaping the final appearance of each shot through lighting, shadow, color, and rendering.
As part of this process, I developed lighting setups that supported the mood of each scene, made characters and environments read clearly, and maintained visual consistency across shots. I also adjusted render settings to balance image quality with production demands, helping turn the team’s 3D assets into finished images that supported the storytelling.
FORMAT
ANIMATION
Year:
2010
Client:
A closer look

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